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Vibe coding a 3D multiplayer game in 15 minutes—with no game dev experience | Cody De Arkland (Senior Director of Developer Experience at Sentry)

How I AI

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From Concept to Cosmos: Building a Space Game

This chapter explores the creation of a space-themed multiplayer game driven by AI, inspired by a love for flight simulators and classic games. The speakers share their journey of 'vibe coding' and iterative development, detailing how they built a 3D environment and integrated modern coding tools. Through practical demonstrations and discussions on project structuring, they emphasize the importance of flexibility and creativity in game development.

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