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#21 Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture

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The Rise of Shareware in the Gaming Industry

Exploring the origins of Shareware through John Romero's encounter with Scott, who introduces the concept as a new business model for independent games. The chapter details Scott's innovative approach of offering the first part of a game for free and selling the rest directly to consumers, leading to substantial profits and success for the group in self-publishing their games. It also discusses Carmack's philosophical stance against patents and showcases the protagonists' journey from overcoming challenges to establishing their own successful game development company.

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