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#21 Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture

Founders

CHAPTER

The Rise of Shareware in the Gaming Industry

Exploring the origins of Shareware through John Romero's encounter with Scott, who introduces the concept as a new business model for independent games. The chapter details Scott's innovative approach of offering the first part of a game for free and selling the rest directly to consumers, leading to substantial profits and success for the group in self-publishing their games. It also discusses Carmack's philosophical stance against patents and showcases the protagonists' journey from overcoming challenges to establishing their own successful game development company.

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