Today, we are in for a visual treat, as our guest is Lluis Danti, a highly accomplished animator who has worked on games like Horizon Zero Dawn, Call of Duty: Modern Warfare III, Tearaway, Farm Heroes Super Saga, and more. In this episode, we will learn from Lluis about what a day in the life of a game animator looks like.
Some of the topics covered include:
- What does the typical workflow look like for a game animator?
- Do animators influence other aspects of the art pipeline?
- What is the importance of acting in making animations for games?
- What are the main differences for an animator working on games vs. working on films?
- What are the current-gen tools for an animator working on games?
Connect with Lluis:
LinkedIn: https://www.linkedin.com/in/lluisdanti/
Vimeo: https://vimeo.com/neodanti
Connect with Kshiraj (Host):
LinkedIn: https://www.linkedin.com/in/kshiraj/
Resources & Tools mentioned in the video:
animbot: https://animbot.ca/
Ragdoll Dynamics: https://ragdolldynamics.com
Xsens motion capture: https://www.movella.com/products/motion-capture?nis=2
iAnimate: https://ianimate.net
Animation Mentor: https://www.animationmentor.com
Chapters:
0:00 Episode Intro
0:32 Introduction: Lluis Danti
1:10 Career Journey
8:14 Daily Workflow
14:30 Influence on Art Pipeline
16:33 Technical Artist Role
18:16 Common Challenges
20:56 Tools & Evolution
24:12 Acting in Animation
27:01 Guidance to Mocap Artists
29:04 Proud Projects
32:14 Exciting Tasks in Your Role
34:37 Boring Tasks
36:34 Advice for Aspirants
39:45 Wrap Up
Watch this podcast as video on: https://youtu.be/gnhUjKUooHg