
Sr. Director of Sound at PlayStation Studios, Phillip Kovats
The AIAS Game Maker's Notebook
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The Last of Us - The Sound of the Game
The sound of the game should follow the arc of what her emotional state is at any given time. And if it's violent, it should make you sick, kind of. It was just such an interesting process. We could create a new world in a new way that hadn't been done before and from a new point of view. I remember working with steve johnson closely at that time, when we were working on journey. i remember he always was so grateful when we would work on journey d because it was so just, like, gut wrenching.
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