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Our Best Game Design Advice with Peter C. Hayward

The Board Game Design Lab

CHAPTER

Watching the Tape Is a Necessity

"It is amazing to me how many people i've met who just don't want to watch tape," he says. "I get it, because it is painful. And 've helped a lot of speakers and preachers over the years that want to get better." Play testing shows your game for what it is, right? Anguinean, show you for who you are, exactly right? It just shows this thing that you're working on,. Again, it's a work in progress, as well, and maybe just realize that but necessity. I like that!"

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