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Balancing Code Optimization and Timely Delivery
Exploration of differences in cultural norms between the web and game development industries, focusing on outcome-oriented thinking and software quality. Comparison of perspectives on code efficiency and optimization in creating products, highlighting the importance of balancing between high optimization required for games like Doom and Quake and more relaxed approaches for web development. Discussion on finding a middle ground between creating functional prototypes and refining them without over-engineering or leaving messy code behind.