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Episode 548: Vinheim is Pronounced

The Level

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The Art of Immersive Game Design

This chapter explores the role of negative space in world-building, discussing how seemingly trivial elements enhance player immersion. It highlights examples from games like 'Outer Wilds' and 'Dark Souls,' emphasizing adaptive mechanics and the depth of narratives within gaming experiences. The conversation also touches on character development and representations of player progress, culminating in a segment addressing current events in the gaming industry.

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