
55: Maximizing Minimalism with Disc Room
Eggplant: The Secret Lives of Games
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How to Make a Game Feel Good
JW: Sludge Live 2 took us two years to make, but it was like close to two year, less than a year and a half or something. I'm really proud with what we put together. The back demo was very helpful because we just kind of locked down a lot of it just to get the demo ready for the show. Like seeing people play was really amazing.
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