The chapter explores the tumultuous journey of creating the game Butchers Creek, from initial ambitious plans to struggling with self-doubt and navigating the need for quicker development cycles. The speaker shares their experiences with starting and halting various projects, emphasizing the importance of persisting through setbacks and the satisfaction of finally completing a game. They also discuss the intricacies of indie game development, the value of shipping games over having perfect ideas, and share insights on utilizing quick solutions in Unity for efficient game development.
David Szymanski is a video game developer focused on short retro horror games. He created the hit FPS Dusk, along with Iron Lung, Chop Goblins, and the upcoming Butcher’s Creek. He’s also involved in the production of the upcoming Iron Lung film.
David joins the podcast to talk about his work, how to capture an appealing retro game feel, why he makes short games, developing in Unity, looking beyond Unity, and more.
Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.
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