
65 - Ray Tracing in Video Games
SIGGRAPH Spotlight
The Dominance of Artist Tools and Infrastructure in Video Game Development
This chapter discusses the growing dominance of artist tools in the field of video game development, emphasizing the importance of making game engines free for students and the practicality of having thousands of lights in games. It also highlights the missionary work done by companies like Epic in training up artists and the need for accessible hardware and software infrastructure.
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