2min chapter

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65 - Ray Tracing in Video Games

SIGGRAPH Spotlight

CHAPTER

The Dominance of Artist Tools and Infrastructure in Video Game Development

This chapter discusses the growing dominance of artist tools in the field of video game development, emphasizing the importance of making game engines free for students and the practicality of having thousands of lights in games. It also highlights the missionary work done by companies like Epic in training up artists and the need for accessible hardware and software infrastructure.

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