Eggplant: The Secret Lives of Games cover image

110: Making Friends with Madison Karrh (Birth)

Eggplant: The Secret Lives of Games

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How to Design a Puzzle Game

After playing through birth, I was really struck by the variety of puzzles in general and more specifically how they nested with each other. It all feels very organic, body-like in a way. Was it early on in the sketching out of the layouts of each room as the rooms were implemented iteratively or somewhere in between? "I'm very bad at I like want it to look good immediately," he said.

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