
Sr. Director of Sound at PlayStation Studios, Phillip Kovats
The AIAS Game Maker's Notebook
00:00
The Last of Us
It's understanding, you know, because you will have to build systems right. You have to get something done correctly in a technical way. It's just who we it's what we do. The technology informs yhour creativity, and the creativity ind forms a technology. And and there the twain shall meet. I feel that i probably had one of my best experiences, hardest experiences, for sure ty, best experiences making a game on the last of us.
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