
"A Philosophy of Gaming"
WHY? Philosophical Discussions About Everyday Life
Open and Closed Problems in Gaming
The hosts discuss the concept of open and closed problems in gaming, using tic-tac-toe as an example. They examine how tic-tac-toe is a closed problem with one dominant winning choice, and how its meaning changes once players realize it always ends in a draw. They argue that the exploration and figuring out of open problems in games make them interesting.
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