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"A Philosophy of Gaming"

WHY? Philosophical Discussions About Everyday Life

CHAPTER

Open and Closed Problems in Gaming

The hosts discuss the concept of open and closed problems in gaming, using tic-tac-toe as an example. They examine how tic-tac-toe is a closed problem with one dominant winning choice, and how its meaning changes once players realize it always ends in a draw. They argue that the exploration and figuring out of open problems in games make them interesting.

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