

"A Philosophy of Gaming"
Jan 14, 2024
Host Jack Russell Weinstein visits with Frank Lantz, the director of the New York University Game Center. They discuss the philosophy behind board games, the distinction between physical and digital games, the role of philosophy in game design, the concept of open and closed problems in gaming, the influence of pre-existing relationships with games, and the importance of games as a separate world.
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9
Introduction
00:00 • 2min
Exploring the Relationship Between Physical and Digital Games
01:51 • 20min
Games, Philosophy, and the Zone of Proximal Development
22:09 • 3min
The Role of Philosophy in Game Design
25:27 • 9min
Open and Closed Problems in Gaming
34:17 • 33min
The Impact of Pre-Existing Relationships with Games
01:06:52 • 19min
Excitement and Recommendation for a Book on the Philosophy of Gaming
01:26:12 • 2min
Exploring Simulations and Engagement with Reality in Gaming
01:27:53 • 2min
Reflections on the Importance of Games
01:29:24 • 3min