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#687: Justin Gary — Taking the Path Less Traveled, The Phenomenon of “Magic: The Gathering,” How Analytical People Can Become “Creative” People, Finding the Third Right Answer, and How to Escape Your Need for Control

The Tim Ferriss Show

CHAPTER

Navigating the Game Design Loop

This chapter outlines the six critical steps of the core design loop essential for game development, including idea generation, prototyping, and iterative testing. It emphasizes starting small and embracing minimalistic approaches to enhance creativity and refine ideas. The speaker shares personal insights and strategies for overcoming common challenges in the creative process, ultimately encouraging transparency and adaptability in game design.

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