Exploring the challenges and strategies for companies in regulating minors' online gaming expenditure through the use of advanced technologies like big data and AI, including the debate on implementing stricter identification measures to distinguish between children and adults.
Nearly 97% of minors in China have access to the internet and a significant proport use that access to play online games. This has led to many controversies, especially over the issue of gaming consumption for minors. On the show: Laiming, Niu Honglin & Brandon Yates