
Episode 006 - Object-Oriented UX in Business and in Games with Caroline Sober-James (Rerun)
The Object-Oriented UX Podcast
Playing Video Games With Your Three Year Old
"It's really important when you're taking somebody into a fantasy world to make sure that like, this new strange world has been well outlined," he says. "I'm going to take Mega Man 2 and kind of deconstruct it into an object map and show people this is kind of how this works." He also talks about the appeal of OUX as a methodology to his largely developer-based audience at last year's Game Developers Conference.
00:00
Transcript
Play full episode
Remember Everything You Learn from Podcasts
Save insights instantly, chat with episodes, and build lasting knowledge - all powered by AI.