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Episode 006 - Object-Oriented UX in Business and in Games with Caroline Sober-James (Rerun)

The Object-Oriented UX Podcast

CHAPTER

Playing Video Games With Your Three Year Old

"It's really important when you're taking somebody into a fantasy world to make sure that like, this new strange world has been well outlined," he says. "I'm going to take Mega Man 2 and kind of deconstruct it into an object map and show people this is kind of how this works." He also talks about the appeal of OUX as a methodology to his largely developer-based audience at last year's Game Developers Conference.

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