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# 42 - What to do about Game Engines with Rez Graham and Bryant Francis

Game Developer Podcast

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Navigating Game Development Challenges

The chapter explores the hurdles faced in game development, from adapting engines to specific project needs to dealing with procedural generation issues. It emphasizes the importance of understanding the limitations and trade-offs when working with engines like Unreal and Unity, while also discussing the appeal of more open options like Godot. The speakers share their experiences with different engines, addressing issues like compile times, performance constraints, and the transition from AAA to indie game development.

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