2min chapter

Game Dev Unchained cover image

0298: Multiplayer for Games with Glenn Fiedler

Game Dev Unchained

CHAPTER

Improving Network Performance for Multiplayer Games

The CEO of Network Next explains how their five-year-old startup provides technology that reduces latency and packet loss for multiplayer games, leading to increased player engagement and monetization. Game developers interested in improving network performance can reach out for more information.

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