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Into the Depths: Spelunky 2 - Part 5

Eggplant: The Secret Lives of Games

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Is the Text Editor Still Used to Design Levels?

Tedipak laer: The tools that we've made in order to make the development easier, like, they're invaluable. Within the game itself, we have like tons of tools, tons of, ah, like debug info and stuff like that. But i'm so used to using the text editor to design levels now that i think specifically requested from from micki and tin that i get the text editor back. Jels aokat: I don't know if this was intentional, but i feel like the e, you could, andstill in spilunki h d and waite and lake, observe the situation, make a plan and then execute it poorly. A

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