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We're Able to Focus on Problems That Aren't Revenue Generating
Most of the content was single player, pretty expensive and in relatively short. We were like, reckroom certainly has its flaws, but you could spend as much time as you because the content is really other people. And wer we're going to make it free. That' going to be the way thatw get a tow hold in the market. So that that was our thinking up front....