Programming Throwdown cover image

C++

Programming Throwdown

00:00

Scripting Engines for Games - Is There a Way to Do That?

Harrias: I just add a bunch and then i do control shift o, which basically clips try to guess at what the right imports are. A if there's any sort of ambiguityharrias, i didn't know that existed, ye. It also delets anything that you have that isn't being used. Harrias: Wouldn't it be cool if we could think about this and kind of try to make our development lives easier by doing this? Ye, that's awson. Man.

Transcript
Play full episode

The AI-powered Podcast Player

Save insights by tapping your headphones, chat with episodes, discover the best highlights - and more!
App store bannerPlay store banner
Get the app