
C++
Programming Throwdown
00:00
Scripting Engines for Games - Is There a Way to Do That?
Harrias: I just add a bunch and then i do control shift o, which basically clips try to guess at what the right imports are. A if there's any sort of ambiguityharrias, i didn't know that existed, ye. It also delets anything that you have that isn't being used. Harrias: Wouldn't it be cool if we could think about this and kind of try to make our development lives easier by doing this? Ye, that's awson. Man.
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