
Designer Notes 76: Tanya Short
Designer Notes
Moon Hunters: A Procedural Design for a One to Four Player Game
The ideal of any procedural designers for it's been so meaningfully different. For moon hunters, it's really just the world map that's different. Um, but the encounters, what I wanted was for the player to encounter a world that was not only different, but that they could respond to differently and explore different versions of themselves.
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