Mastering Dungeons cover image

Mastering Dungeons - Mike Shea on Organized Play vs Home Games!

Mastering Dungeons

00:00

The Rules of Good Adventure Design

A good adventure could be a lot of different things to a lots of different people. First thing is understand the scope and the purpose of what you are trying to accomplish with what you were designing. Are you creating this as a one shot that someone is going to play once, get a feel for whatever you're highlighting and then leave? What do you think are some common rules of good adventure design? Have you written or seen an adventure that successfully broke or subverted the rules? The other question we have this week is from Brian Decker via Mastodon.

Transcript
Play full episode

The AI-powered Podcast Player

Save insights by tapping your headphones, chat with episodes, discover the best highlights - and more!
App store bannerPlay store banner
Get the app