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Roguelikes: A Better Planet
I think if there hadn't been Rogue, it's not like we wouldn't be learning that procedurality or whatever, or consequence mattered, right? Mm-hmm. We'd still have procedural consequence games. And I call them something else. Yeah. But yeah, they came through RPGs. So here we are. Okay. Now I've got something a little more powerful and like, is that the game? Like, was that the intention?Yeah. It definitely led us to, to meta progression. Rather than focusing necessarily on clear feedback and, and clear ways to improve, it was more just like, Oh, try again. And you'll probably do better. Right