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Designer Notes 76: Tanya Short

Designer Notes

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The Evolution of the Combat System

The combat is mostly just a filler activity rather than like intended as an intrinsic pleasure. The storytelling and the characters and the, and narrative procedural, whatever was much more interesting to me. Ultimately, I don't think it was ever deep enough to support real interest. It's pretty basic. Um, how many different, uh, so how did the combat evolve? Like, like what was that?"

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