Designer Notes cover image

Designer Notes 76: Tanya Short

Designer Notes

CHAPTER

The Evolution of the Combat System

The combat is mostly just a filler activity rather than like intended as an intrinsic pleasure. The storytelling and the characters and the, and narrative procedural, whatever was much more interesting to me. Ultimately, I don't think it was ever deep enough to support real interest. It's pretty basic. Um, how many different, uh, so how did the combat evolve? Like, like what was that?"

00:00
Transcript
Play full episode

Remember Everything You Learn from Podcasts

Save insights instantly, chat with episodes, and build lasting knowledge - all powered by AI.
App store bannerPlay store banner