
Designer Notes 76: Tanya Short
Designer Notes
00:00
The Evolution of the Combat System
The combat is mostly just a filler activity rather than like intended as an intrinsic pleasure. The storytelling and the characters and the, and narrative procedural, whatever was much more interesting to me. Ultimately, I don't think it was ever deep enough to support real interest. It's pretty basic. Um, how many different, uh, so how did the combat evolve? Like, like what was that?"
Transcript
Play full episode