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Pioneers: Jonathan Blow talks good design — for video games, team structure, and beyond

Notion Podcast

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Programming Is Hard, Right?

Programming is hard. It's kind of hard to see it all at once, right? And you see these efforts at like programm visualization, and mostly they also produce things that are hard to understand and you don't know what they are. That just uses some of what we know from video games to make a more sensory filled experience. Like eengye, we're making just this really giant spagettigraph, even for a very simple programme. I feel like one things that you, tha, ye, really lose out on by having that sensory deprivation you're talking about, is that things in the world, just like, come with a lot of affordances. But

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