This Much I Know - The Seedcamp Podcast cover image

Unity Founder, David Helgason, on the journey from young developer to democratising game development

This Much I Know - The Seedcamp Podcast

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The Origins of the Unity Runtime Environment

The product was built around workflows. It was more useful for small teams and it was a nice looking, well-designed product. The business model is built on the individual user. Final Cut Pro was probably the biggest sort of visual inspiration for, for, and workflow with inspiration for unity editor.

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