
TWIG #309: EA’s AI problems, Monopoly GO’s decline, and Pokémon Pocket’s success
Deconstructor of Fun
Market Strategies and Gaming Revenue Insights
This chapter explores the marketing potential and early access performance of the MOBA Supervive and its prospects in the Chinese market. It further analyzes the impressive success of Pokémon Trading Card Game Pocket and discusses monetization strategies within the gaming industry, highlighting player perspectives on loot boxes. The conversation also reflects on recent game releases and the sustainability of various monetization models amid skepticism towards the industry's tactics.
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