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How to Make a Game That Feels Good
I was just thinking generally with your design, how much of it is sort of interaction first versus the other way around. And there's a lot of love put into the scenes where if there's like whenever there's a string of lights, you can like move the mouse over the lights and they call the lights move or just like move some feathers or leaves or whatever is around. That's very satisfying. I think just making a mess in general feels really good. But I will say during the play test, like when I took it to games, common day of the devs, I was shocked by how many people wanted to be neat.