
Sr. Director of Sound at PlayStation Studios, Phillip Kovats
The AIAS Game Maker's Notebook
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Sound Design for a Game Company
Working on blue points first game, blast factor, with paul helped a litle bit. I think what influenced me about working with some ofhes people, like cory barlog on god of war, and genovah and got so many others, is just like the opportunities that they gave to actually be part of the story telling process. And i think those are some of the most successful projects where they bring in sound as not just a function, right? This needs a sound. Go put a sound on that. Kind of a dal it's ah, a check box and excel.
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