
#47 - Why Your (GOOD) Game Won't Sell – Part 2
Fun Problems
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Exploring Palindromes and Game Design
This chapter features a dynamic discussion on the speakers' favorite English words, particularly the intriguing concept of palindromes. The conversation then shifts to practical game design strategies, emphasizing the importance of a structured outline that guides development with essential headings. Additionally, the speakers delve into the intricate mechanics of an asymmetrical dueling game, highlighting unique gameplay experiences and innovative design choices centered around insect factions.
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Transcript


