The Business of Content with Simon Owens cover image

How media outlets can use games to increase their revenue

The Business of Content with Simon Owens

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Empowering Creativity through Gaming Platforms

This chapter explores the development of a user-friendly platform that enables game creation, emphasizing its applications in education and media engagement. It highlights successful integrations into various publications, including the benefits of interactive elements for enhanced audience retention and revenue generation. Through innovative features and adaptive tools, the platform seeks to empower both educators and publishers in their content strategies.

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