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Designer Notes 76: Tanya Short

Designer Notes

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The Dark Side of Multiplayer Design

It's a super competitive game mechanic that you'll be compared to other games on. Like, the bar is so high. What you're compared with is so high with combat. I would never try to make a Twitch based combat game because I feel like I'd be like 22 again trying to get back in the games industry. It was still higher than we should have known better than to fall into the trap of trying to climb that mountain with the resources we had. But it's also important to remember that these are all important things to think about when you're making games.

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