
Ep. 90: Colossal Cave Adventure with Roberta Williams
Video Game History Hour
00:00
Scott Adams Game - I Don't Think Any of My Games Are as Good as This
Many of the ideas that we all now use when we're designing adventure games came from this game. Mases and timing, timing in many, many ways. Comp light, for instance, how much lamp light you have is per turn. It has all these counters in it to keep things real current with you as you're going through the game.
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