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#236 Tanya X. Short Makes Game Systems Obvious

The Game Design Round Table

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The Meslobian Pyramid Is Not Seen by the Players

I was going to say it rings true as not only that but also a production that has sort of gone off the rails. What you want is a low effort implementation of something that looks meaningful rather than a very extensive implementation that looks meaningless. The Meslobian pyramid is not seen by the players, so therefore it might as well not exist. Exactly. So the point is something the player can see and therefore it does exist, whether or not you meant it to.

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