The Game Design Round Table cover image

#281 Diving into Cards as a Simplifier

The Game Design Round Table

00:00

Balancing Theme and Playability

The chapter discusses the challenges of balancing theme and playability in the game, including inconsistencies with villager actions and the use of cards to represent different elements. They also compare the game Stacklands to Ano 1800, highlighting the solution of pausing the other place in Stacklands to avoid micro management issues.

Transcript
Play full episode

The AI-powered Podcast Player

Save insights by tapping your headphones, chat with episodes, discover the best highlights - and more!
App store bannerPlay store banner
Get the app