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Our Best Game Design Advice with Peter C. Hayward

The Board Game Design Lab

CHAPTER

The Trap of Being a Designer

There's so many games that i've worked on for about 15 minutes, and then i realize, i don't care enough about this thing to spend a hundred more hours bringing it to life. I remember ignaci a shevicheck was talking about his mars game. He sounded so just like, done with it. That's what youegot to avoid. You got to be like, ok, i could make this good. And if it's not fun to me right now, 15, 20 minutes in, it's probably no ong to be fun to me a hundred hours in. It can become soul sucking. As a designer is, ike, w put so much

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