
92: Untangling Language with Knotwords
Eggplant: The Secret Lives of Games
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How to Fix a Broken Puzzle Maker
It's not an AI. It's a procedural generative engine, so you can't just throw anything at it and it will give you something. The things that you're telling it to do are very, very specific. So maybe I can design around that to make them work in this way. And inevitably in doing that, what ends up happening is it turns out that I wanna make a kind of puzzle that isn't what Jack designed the puzzle maker to do because it's a computer. Like often then Jack and I will step back and be like, okay, why did it break? What are some solutions that we can come up with?
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