
Directing God of War Ragnarök with Eric Williams of Santa Monica Studio
The AIAS Game Maker's Notebook
00:00
Kratos Animator Interview
"We like the combat to have like a rhythmic quality to it on the buttons," he says. "That's kind of like our secret sauce that's been developed over 20 years because some of the people are still here from like God, I want to." He adds: "I had one concern about just game development, general moving forward is that it gets more lost than in a weird way'
Transcript
Play full episode