The chapter explores Roblox, a popular gaming network that is also a content platform and social network. It discusses the features of Roblox, including its freemium model, in-game virtual currency, and the ability for users and developers to create their own games. The chapter also touches on the business model, stock performance, user demographics, advertising potential, and the vision of the founder and CEO of Roblox.
How do you measure things like brand and people?
(00:21) David Meier and Deidre Woollard discuss: - What the intangibles are and why we need to factor them in. - How Accenture has built a global empire by helping businesses advance. - If the Peloton and Lululemon collaboration will be a win for both brands.
(18:24) Kirsten Guerra and Mary Long explore the potential of Roblox both as an investment and as a growing social phenomenon.
Companies discussed: RBLX, ACN, PTON, LULU, KO
Host: Deidre Woollard Guests: David Meier, Kirsten Guerra, Mary Long Producers: Ricky Mulvey, Mary Long Engineer: Dan Boyd
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