
Designer Notes 87: Caroline Marchal - Part 1
Designer Notes
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Dynamic Choices in Game Narratives
This chapter explores the interaction between players and characters in video games, focusing on the perspectives of protagonists and law enforcement. It discusses how player choices influence narrative and character development, using examples from games like 'Indigo Prophecy' and 'Heavy Rain.' The conversation also emphasizes the structure of game narratives, comparing episodic experiences to traditional storytelling and examining the challenges of maintaining player engagement through decision-making.
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