6min chapter

Software Engineering Daily cover image

Dusk and the Art of Making Short Games with David Szymanski

Software Engineering Daily

CHAPTER

Immersive Gameplay and Spatial Audio in Iron Lung

The chapter explores the design decisions behind incorporating a first-person shooter character controller in the confined space of a submarine game Iron Lung, aiming to create a sense of danger and human presence for the player. Furthermore, it discusses the technical details of implementing spatial audio in the game to enhance the horror and claustrophobia elements, overcoming challenges with audio perception and placement in the game world.

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