The chapter explores the design decisions behind incorporating a first-person shooter character controller in the confined space of a submarine game Iron Lung, aiming to create a sense of danger and human presence for the player. Furthermore, it discusses the technical details of implementing spatial audio in the game to enhance the horror and claustrophobia elements, overcoming challenges with audio perception and placement in the game world.
David Szymanski is a video game developer focused on short retro horror games. He created the hit FPS Dusk, along with Iron Lung, Chop Goblins, and the upcoming Butcher’s Creek. He’s also involved in the production of the upcoming Iron Lung film.
David joins the podcast to talk about his work, how to capture an appealing retro game feel, why he makes short games, developing in Unity, looking beyond Unity, and more.
Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.
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