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#1532: Tenderclaws’ “Face Jumping” Explores the Frontiers of Eye-Tracked Locomotion in Poetically Surreal Short

Voices of VR

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Exploring Multiple Paths and Endings in Interactive Gaming Experiences

This chapter examines how diverse paths and endings in gaming are influenced by player decisions, highlighting unique scenarios like a train scene with various exit strategies. It also discusses the dynamics of crafting both short festival experiences and longer, more immersive narratives in broader game releases.

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