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How to Design Obsessive Games by Breaking the Rules

Hey, Good Game

CHAPTER

Intro

The chapter delves into the guests' first game creations and their reflections on an interview with a game creator, covering topics such as game design, tutorializing, and player engagement. The renowned guest, known for games like Good Sudoku, Spell Tower, Really Bad Chess, and Sage Solitaire, is introduced as a game designer, programmer, educator, and conceptual artist.

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