
Directing God of War Ragnarök with Eric Williams of Santa Monica Studio
The AIAS Game Maker's Notebook
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Are There Any Past Idea Wins?
I love that philosophy is there and it's really helpful because yeah blank sheet of papers, one of the scariest things imaginable. There was this section in Midgard where you go to see that the norms and the whole path of getting there. And we had these ideas where it was like, I don't know how to describe it. It was almost like they weren't like time travel, but they were like, you would see the past with the present and future Because that's kind of like what the norms are about.
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