3min chapter

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Celeste and Platform Game Engineering with Noel Berry

Software Engineering Daily

CHAPTER

Discussion on Technology Behind Celeste and XNA Framework

This chapter delves into the technology used to create the full game of Celeste in the outdated XNA framework, highlighting the developers' familiarity with C sharp and their support for open-source alternatives like MonoGame and FNA. Additionally, it explores the ongoing funding and development of FNA and MonoGame, including contributions to SDL2.

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