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Software Engineering Daily

Celeste and Platform Game Engineering with Noel Berry

Jun 26, 2024
00:00
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Noel Berry, Programmer at Extremely OK Games, discusses developing Celeste and Earthblade, gameplay engineering, C# vs. C++ for game dev. Joe Nash shares insights on game development, coding languages, and exploring new technologies. Topics include Celeste 64, Pico 8, XNA framework, open-source platform game engineering, Celeste 64 development, transitioning to 3D gameplay, design of platform games, and game development tools for indie developers.
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Quick takeaways

  • Development of Celeste 64 and Earthblade signifies a milestone for Extremely OK Games.
  • Noel Berry's journey into game development started with GameMaker, showcasing his evolution as a programmer.

Deep dives

New Projects at Extremely OK Games

Extremely OK Games recently released Celeste 64, an open source project to honor the original Celeste's sixth anniversary, and their next major game, Earthblade, is currently in development. This signifies a milestone for the company, with Noel Barry, a programmer at Extremely OK Games, providing insights on developing Celeste and Earthblade in the podcast episode.

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