

Gamestorming
Book • 2014
Gamestorming is a playbook designed to help teams and individuals approach problems with fresh perspectives through playful and interactive techniques.
It includes a variety of games aimed at generating new ideas, improving collaboration, and enhancing communication.
The book provides practical advice on setting up and facilitating gamestorming sessions to achieve diverse and robust solutions.
It includes a variety of games aimed at generating new ideas, improving collaboration, and enhancing communication.
The book provides practical advice on setting up and facilitating gamestorming sessions to achieve diverse and robust solutions.
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Mentioned by Sam Zucker as a helpful resource combining conceptual art and facilitation, emphasizing its value in research sessions.

Building Sustainable Design Research Systems with Sam Zucker — DT101 E143