

#16110
Mentioned in 3 episodes
Playing at the World
A History of Simulating Wars, People and Fantastic Adventures, from Chess to Role-Playing Games
Book • 2012
This book explores the conceptual origins of wargames and role-playing games, detailing how gamers transitioned from simulating wars to simulating people.
It delves into the history of conflict simulations, fantasy literature, and the social context of 1960s-70s America that led to the creation of Dungeons & Dragons.
The book is based on extensive archival research, including primary sources from eighteenth-century strategists to modern hobbyists, and provides a deep dive into the culture and individuals that shaped the role-playing game genre.
It delves into the history of conflict simulations, fantasy literature, and the social context of 1960s-70s America that led to the creation of Dungeons & Dragons.
The book is based on extensive archival research, including primary sources from eighteenth-century strategists to modern hobbyists, and provides a deep dive into the culture and individuals that shaped the role-playing game genre.